

2) involvement of civil vehicles in the USSR - institutionalized practice of mobilization plans. In the grand scale.
Igor Kulakov wrote:1) issue of freedom of the playerWe should not restrict freedom Player historical framework
entire game - it's a question of "what if?"
2) involvement of civil vehicles in the USSR - institutionalized practice of mobilization plans. In the grand scale.
trurle wrote:With 30% requisition and 65% usability USSR stock available to army is 215 thousands cars at beginning of war.
Also fixed Australia and Germany according to recent discussion.
See attached file
trurle wrote:Please be more exact.
What are you going to do?
And what are you expecting from me to fix and when?
Also:
To minimize amount of work, units better to be fixed AFTER geography - because overwise you place units in wrong location
I have looked through Canada and find what amount of geodata to fix is awful. Most of error is "artistic distortion" - look around 426,428 for most weird distortions
Actually, i have an alternative proposal:
1) Freeze current super-scenario
2) Extract landscape geodata from 10' resolution database i have (if we limit to 70S-70N latitudes, map will 2160x840)
3) Merge with cities databases of 1990 and 2000 (i have database with 600000 cities) and extrapolate populations back to 1941
4) Merge with river flow database (i have database with 30' resolution)
5) Merge with railroad database (10' resolution)
6) Merge with ports database (~2000 ports of size Small or larger)
7) Export merged map to SOE2 format
8) Manual cleanup to fix seaway connectivity (Suez, Panama, Dardanelles)
9) Edit manually resulting map to pronounce industrial centers of WWII
10) Import units from previous map (resolution mismatch is only 5.4%, so manual cleanup (re-forming stacks to fill quantization-effect gaps in frontlines) will be minimal
11) Import airbases and fortifications from old game.
Amount of work is approximately the same as fixing old map directly (~400 hours as i estimate)
Your decision?
Khanti wrote:New Zealand.
Source: http://www3.stats.govt.nz/New_Zealand_O ... 1_1_126142
Trucks, 2 tons and under 28,621
Trucks, over 2 tons 23,759
In game New Zealand has 300.000 cars ready + 30.000 in repair.
In reality there was 307,931 registered cars in 1939 but with taxis, motorcycles, tractors and passenger cars.
I will only use trucks as army could not militarize passenger cars to get soldiers moving.
So with 100% mobilization (impossible in democratic country) you get 50.000+ cars for army.
Suggestion: 20%-25% so 13.000 ready + 1.300 in repair.
PS: I try to read russian topics using google but not all is clear.
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