Igor Kulakov wrote:1) issue of freedom of the player
We should not restrict freedom Player historical framework
entire game - it's a question of "what if?"
2) involvement of civil vehicles in the USSR - institutionalized practice of mobilization plans. In the grand scale.
If you want to allow player to use militarily 100% of civilian cars stock (for sake of FREEDOM, you should simulate the effects of such high-scale requisition
Roughly:
0-5 % requisition: painless
5-20% requisition: industrial growth arrested
20-50% requisition: industrial power reduced 2% per 1% of requisition
>50% requisition: civilian supply chain failure, localized famine, revolts and army forced to use their trucks to deliver food to civilians instead of combat - therefore negating any requisition benefits for army.
If put these effects into game, making large military pools of cars will be reasonable.
About USSR - i will try to recalculate with 30%. USSR was quite atypical country
Учите историю - может быть, в версии, которую пишут сейчас, вы уже в гробу.
Learn history - to be sure you are not overwritten by modern historians