Technical support

"Soldiers of Empires II" ("Soldiers of Empires 2") is a highly detailed turn based wargame of the World War Two beginning in 1939.

Technical support

Postby Igor Kulakov » December 11th, 2011, 7:07 pm

Please describe in detail your problem with game "Soldiers of Empires II" here...
User avatar
Igor Kulakov
IgorLab Software TEAM
IgorLab Software TEAM
 
Posts: 2630
Joined: November 21st, 2011, 11:18 am
Location: Evil Empire

Re: Technical support

Postby Igor Kulakov » January 12th, 2012, 3:26 pm

After testing, in scenario "Normandy - 1944" has issue: "Range check error "in procedure "AI: navy - detach ship", and next error - impossibility to continue game.
Error fixed...
Attachments
error_ai_navy.jpg
SoE2 - error "AI: navy - detach ship" - fixed...
User avatar
Igor Kulakov
IgorLab Software TEAM
IgorLab Software TEAM
 
Posts: 2630
Joined: November 21st, 2011, 11:18 am
Location: Evil Empire

Re: Technical support

Postby compveres » January 16th, 2012, 3:53 pm

Dear Igor,
I just want to ask some question about Soe2 PBEM game. Where are the save file in Soe2?
Thanks

Have a nice day !
HMS Vanguard
User avatar
compveres
Private(Soldier)
Private(Soldier)
 
Posts: 3
Joined: December 16th, 2011, 3:33 pm
Location: Battleship HMS Vanguard

Re: Technical support

Postby Igor Kulakov » January 16th, 2012, 5:23 pm

*.sav files - in subfolder SAVE in game folder.

compveres wrote:I just want to ask some question about Soe2 PBEM game. Where are the save file in Soe2?
User avatar
Igor Kulakov
IgorLab Software TEAM
IgorLab Software TEAM
 
Posts: 2630
Joined: November 21st, 2011, 11:18 am
Location: Evil Empire

Re: Technical support

Postby Igor Kulakov » January 31st, 2012, 5:13 pm

After testing, in scenario "Guadalcanal - 1942" has issue: "Range check error "in procedure "AI: navy - navy-battle(navy units VS navy units)", and next error - impossibility to continue game.
Error fixed...
Attachments
err.jpg
SoE2 - error "AI: navy - navy-battle(navy units VS navy units)" - fixed...
User avatar
Igor Kulakov
IgorLab Software TEAM
IgorLab Software TEAM
 
Posts: 2630
Joined: November 21st, 2011, 11:18 am
Location: Evil Empire

Re: Technical support

Postby Igor Kulakov » February 2nd, 2012, 1:11 am

After testing, in scenario "Midway - 1942" has issue: "Range check error " and next error - impossibility to continue game.
Error fixed...
Attachments
Error2.jpg
SoE2... Error fixed...
User avatar
Igor Kulakov
IgorLab Software TEAM
IgorLab Software TEAM
 
Posts: 2630
Joined: November 21st, 2011, 11:18 am
Location: Evil Empire

Re: Technical support

Postby Igor Kulakov » February 11th, 2012, 7:44 pm

Fixed issue: Army unit can't disembark at beach, if army unit (on sea transport) is base unit
User avatar
Igor Kulakov
IgorLab Software TEAM
IgorLab Software TEAM
 
Posts: 2630
Joined: November 21st, 2011, 11:18 am
Location: Evil Empire

Re: Technical support

Postby Igor Kulakov » February 13th, 2012, 5:26 pm

Fixed issue: AI forming new air units without aircrafts
Fixed issue: Army unit can't disembark at beach, if army unit (on sea transport) is base unit
Fixed error: After forming new air unit (by human player), number of aircrafts in "fast depot" not decrease
User avatar
Igor Kulakov
IgorLab Software TEAM
IgorLab Software TEAM
 
Posts: 2630
Joined: November 21st, 2011, 11:18 am
Location: Evil Empire

Re: Technical support

Postby Igor Kulakov » March 16th, 2012, 1:00 am

Final release SoE-2 v.1.0 (March 15, 2012) uploaded!

http://www.soe2.com/download.htm - download latest version

list changes:

* Final release.
* Full statistics in the game logic procedures
- artillery fire via 1 cell (army units VS army units)
- artillery fire via 2 cell (army units VS army units)
- battle (army units VS army units)
- battle (army units VS navy units)
- battle (navy units VS army units)
- battle (navy units VS navy units)
- artillery fire via 1 cell (army units VS navy units)
- artillery fire via 2 cell (army units VS navy units)
- artillery fire via 1 cell (navy units VS army units)
- artillery fire via 2 cell (navy units VS army units)
- artillery fire via 1 cell (navy units VS navy units)
- artillery fire via 2 cell (navy units VS navy units)
- actions of air force: interception (air force VS air force)
- actions of air force: bombing (air force VS army/air force/navy)
* Capture trophies is available in the game logic procedure
- battle (army units VS army units)
* Some corrections in AI for movement aircraft carriers
* Some corrections in AI for regulation of the production of military equipment
* Fixed issue: AI forming new air units without aircrafts
* Fixed issue: Army unit can't disembark at beach, if army unit (on sea transport) is base unit
* Fixed issue: "Range check error" in procedure "AI:navy-detach ship"
and next error: impossibility to continue the game
* Fixed issue: "Range check error" in procedure "AI:navy-battle(navy units VS navy units)"
and next error: impossibility to continue the game
* Fixed issue: "Range check error" in the end of weapons list in page "Statistics"
* Fixed issue: "Range check error" in procedures of statistics (after battles)
* Fixed error: After unit disembark at coastal enemy object (city, seaport, airfield, fort),
current control of object is not changes
* Fixed error: After forming new air unit (by human player), number of aircrafts in
"fast depot" not decrease
* Fixed error in procedure "AI: supply - air units - select type new aircraft"
* Fixed some other errors in game logic
* Updated procedure: "AI-navy: detach ship/submarine",
* Updated procedure: "AI-navy: search target for movement"
* Updated procedure: "AI-air force: search target for movement"
* The adjustment balance in AI/Logic
* Full information at page "statistics" in game is available
* updated scenario "Poland 1939"
- some corrections
- some small object corrections
* updated scenario "Norway 1940"
- some corrections
* updated scenario "France 1940"
- some corrections
* updated superscenario "World War II 1941-1945"
- many small corrections for many countries, cities, ports, units...
* updated scenario "Guadalcanal 1942"
- some units info corrected
- some corrections
* updated scenario "Midway 1942"
- some units info and types of TOE is updated
- some corrections
* updated scenario "Kursk 1943"
- many units info corrected
- some corrections
* updated scenario "Normandy 1944"
- many small corrections for many countries, cities, ports, units...
- some corrections
* updated scenario "Berlin 1945"
- some units info corrected
- some corrections
* full list "birth rate/day" by countries
* many corrections and additions to the game sources
* many corrections and additions to the game database - aircrafts, weapons
* many additions to the game database - TOE (army, ships, air units)
* some corrections and additions to the game interface
* some images for units updated
* many images for weapons list added
User avatar
Igor Kulakov
IgorLab Software TEAM
IgorLab Software TEAM
 
Posts: 2630
Joined: November 21st, 2011, 11:18 am
Location: Evil Empire

Re: Technical support

Postby Igor Kulakov » April 14th, 2012, 10:06 pm

version 1.1 (April 14, 2012) is uploaded!

http://www.soe2.com/download.htm

changes:

* procedure "Human player - construction of the airbase" is available
if engineer/pontoon/saper unit attached, you can build airbase
(engineer/pontoon/saper unit need >= 300 men, and experience >= 30)
* The adjustment balance in AI/Logic
* updated superscenario "World War II 1941-1945"
- many units info corrected
- some small terrain corrections
* some corrections to the game database - aircrafts, weapons
* many images for weapons list added
User avatar
Igor Kulakov
IgorLab Software TEAM
IgorLab Software TEAM
 
Posts: 2630
Joined: November 21st, 2011, 11:18 am
Location: Evil Empire

Next

Return to Soldiers of Empires II

Who is online

Users browsing this forum: No registered users and 6 guests

cron