Discussion about game

"Soldiers of Empires II" ("Soldiers of Empires 2") is a highly detailed turn based wargame of the World War Two beginning in 1939.

Re: Discussion about game

Postby dalibor » January 26th, 2014, 1:16 pm

I understand the importance of this function.
The assumption was that the live player makes operations with the main unit and the rest will take care units of automatic intelligence.
Maybe it will give u some use small scenarios ....
But in a long campaign is a problem.
Deliberately leave to any unit in place (for example, the Germans on the Norwegian coast) and the automatic intelligence with them after the command starts to move.
Unfortunately, this is wrong ... Dali
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Re: Discussion about game

Postby Igor Kulakov » January 26th, 2014, 9:59 pm

In version 1.4 your wishes will be realized. Scripts (movement to target, to defend, supply) and button "supply for all". In development already.
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Re: Discussion about game

Postby trurle » January 27th, 2014, 2:45 pm

The critical error with absent AI path finding was not fixed.
Land troops are gathering on every peninsula in the direction of enemy.
The bug become evident after 11 days of AI control.
Navies gather in similar way in bays.


also: i am proceeding with WWII database on my own.
Though previous problems with classification of SPGs and ATGs were bad enough (see discussion on Russian branch of forum)
now i found an absolute pearl:
Italian da 65/17 mod. 13 mountain gun (345m/s muzzle velocity and 20deg. elevation) - corresponding to effective altitude <500m.
In SOE2 it is heavy AA gun.

It is enough for me. Developer is just wasting everybody's time.
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Re: Discussion about game

Postby Darth Maximius » January 27th, 2014, 4:06 pm

trurle wrote:now i found an absolute pearl:
Italian da 65/17 mod. 13 mountain gun (345m/s muzzle velocity and 20deg. elevation) - corresponding to effective altitude <500m.
In SOE2 it is heavy AA gun.


Image


Italian da 65/17 mod. 13 mountain gun - as infantry gun. This is right.
Вбамбливаю авиацией. Обстреливаю артиллерией. Утопляю главным калибром линкоров. Разрушаю танками. Зачищаю пехотой. И все это - не слезая с кресла перед монитором.
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Re: Discussion about game

Postby trurle » January 27th, 2014, 8:43 pm

it is double-indexed.
scroll list below
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Re: Discussion about game

Postby Darth Maximius » January 27th, 2014, 10:15 pm

trurle wrote:it is double-indexed.
scroll list below


No. This is real AA gun (naval, but uses also at land)
In Soe2 -not full name, and year not 1930, but 1939/1940 (Igor, need correct this, please)!

Image

Image

Image

Image

Image
Вбамбливаю авиацией. Обстреливаю артиллерией. Утопляю главным калибром линкоров. Разрушаю танками. Зачищаю пехотой. И все это - не слезая с кресла перед монитором.
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Re: Discussion about game

Postby trurle » January 28th, 2014, 5:10 am

Darth, thank you for weapon recovery.
I have integrated data on 65/64 model in https://en.wikipedia.org/wiki/Italian_A ... ft_weapons
Could you verify?

On the other hand, site you mentioned (navweapons.com) is the domain for sale. (credit counseling ads)
Could you give proper URL?
Учите историю - может быть, в версии, которую пишут сейчас, вы уже в гробу.
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Re: Discussion about game

Postby Darth Maximius » January 28th, 2014, 7:53 pm

trurle wrote:Darth, thank you for weapon recovery.
I have integrated data on 65/64 model in https://en.wikipedia.org/wiki/Italian_A ... ft_weapons
Could you verify?

On the other hand, site you mentioned (navweapons.com) is the domain for sale. (credit counseling ads)
Could you give proper URL?




http://navweaps.com/Weapons/WNIT_65mm-64_m1939.htm

and Igor and others post many links with information here
viewforum.php?f=36
viewforum.php?f=35

:-)
Вбамбливаю авиацией. Обстреливаю артиллерией. Утопляю главным калибром линкоров. Разрушаю танками. Зачищаю пехотой. И все это - не слезая с кресла перед монитором.
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Re: Discussion about game

Postby trurle » February 7th, 2014, 7:22 am

To Igor Kulakov:
Will you implement "small port" in editor (Max. Economy=1, can resupply ships and disembark troops, but cannot build anything)?
I have a database of world ports and can easily integrate them into super-scenario.
With hundreds new ports added, the incidence of land units stuck on peninsula (most irritating feature of "AI" now) will be greatly reduced.
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Re: Discussion about game

Postby Igor Kulakov » February 7th, 2014, 4:53 pm

trurle wrote:To Igor Kulakov:
Will you implement "small port" in editor (Max. Economy=1, can resupply ships and disembark troops, but cannot build anything)?
I have a database of world ports and can easily integrate them into super-scenario.
With hundreds new ports added, the incidence of land units stuck on peninsula (most irritating feature of "AI" now) will be greatly reduced.


Image


Rules for laid down:
cells of map in contact with seaports (the starting and current affiliation, economy>=60), also seaport must have contact with city (with economy>=20)
construction and repair of ships is possible the cells in contact with the seaports
ships and submarines are placed in these cells - according to general rules (rules about the submarines, aircraft carriers).
http://www.soe2.com/newunits.htm


Maximal game limit for all cities, small towns, port cells - 6000 in scenario

test.7z
(2.68 MiB) Downloaded 574 times


You can update this (current state super-scenario). Please carefully, remember who should belong ports initially and on June 22 (edit this info in "port window")
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