Discussion about game

"Soldiers of Empires II" ("Soldiers of Empires 2") is a highly detailed turn based wargame of the World War Two beginning in 1939.

Re: Discussion about game

Postby dalibor » January 20th, 2014, 6:18 pm

Greetings to all fans of this great strategy.
Play the game for several months and I like it very much.
I have a lot of ideas and suggestions for improvements, including graphics.
I hope that Igor will take some of my ideas.
I would like to gradually go through a database which is very nice and extensive.
A propose Fixed some minor bugs.
I'm just an amateur and I could be wrong .... so please join and write what you think.
Everything I write here I try to check carefully and do not make mistakes. Dali
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Re: Discussion about game

Postby dalibor » January 20th, 2014, 6:27 pm

ITALIA

Armour carrier:

Fiat-SPA AS37 Protetto
I propose to increase the Infantry atack to 2.
Increasing ground defense to 7
(8.5 mm basic armor was a pronounced tendency armored hull than other types)
Fiat 655 Scudato
Fiat Dovunque35 Protetto
They swapped photos between the two types.

Armor car

Lancia IZ OK.
Fiat AB611
I propose to designate as Fiat611A, replace the image for a machine gun version.
I'll send you a Picture.
Furthermore, I propose here to complement and convert from category AT gun Fiat 611B .
Image is good.
AB40 OK.
AB41 OK.
AB43
I propose to do this type with 47 mm cannon, which should be for this version of the standard.
parameters:
Infantry attack: 10
Armor atack: 13
Other OK.
I'll make a new picture for this version.
The current picture represents carro commando42.
AS42 OK.
Lince
Just a small thing, I suggest to fix the name in the line of the other names on the AB Lince.
Propose to increase the parameter Ground defense on the 10th.
This vehicle had thicker armor (up to 30 mm) from other Italian types.
AS43
Proposing to add this type that the game is missing.
Here the details:
http://www.aviarmor.net/tww2/armored_ca ... t_as43.htm
The proposed parameters:
Infantry attack: 7
Armor Attack: 5
Air attack: 0
Ground defense: 8
Air defense: 9
Date: 2/44 (??)
Cost:7 (?)
Picture for this type of do and send.
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Re: Discussion about game

Postby trurle » January 22nd, 2014, 8:30 pm

I do not think Igor Kulakov is cooperative in this question.
He already rejected several proposals to fix the database (as he explained - because database was done by another person and he do not want to touch it - or just because he is not motivated enough).

Therefore, i am progressing with my own project (using more serious physical database based on armor/range/energy/caliber system instead of fitting parameters like "attack" or "defense".
If you are interested in war history (and simulations/games), we can cooperate.
Please contact me at oleg@eratokm.jp in this case.
Учите историю - может быть, в версии, которую пишут сейчас, вы уже в гробу.
Learn history - to be sure you are not overwritten by modern historians
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Re: Discussion about game

Postby dalibor » January 23rd, 2014, 12:30 am

hmm ... I do not know.
I think that this game needs a lot better.
I'm willing to invest the time.
If it's by Igor interest.

Thx turtle.

In two days I'll call you. Dali
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Re: Discussion about game

Postby Igor Kulakov » January 23rd, 2014, 7:28 pm

SoE-2 version 1.3 is ready and now is tested. Will be available for download within 5-6 days. The main new feature - "Ending your turn with AI help" (custom function)
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Re: Discussion about game

Postby Igor Kulakov » January 25th, 2014, 2:50 pm

Soldiers of Empires -2 version 1.3 is ready!

http://www.soe2.com/download.htm

Version 1.3 ( January 25, 2014 )

* New feature: "Ending your turn with AI help" (customizable)
AI can manage:
- Army
- Air Force
- Navy
- Economy
- New units

* updated superscenario "World War II 1941-1945"
- many units info corrected
- fixed a lot of data about the countries
- some terrain corrections

* some improvements in AI for choice of target of movement

* some improvements in AI for choice of detach unit (army)

* some improvements in game interface

* many corrections, improvements and additions to the game sources

* Fixed error: incorrect view of seaports in some moments
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Re: Discussion about game

Postby dalibor » January 25th, 2014, 10:44 pm

Hello,
the release of version 1.3 is excellent news.
I tested property managment army units.
It is useless .....
I was hoping that this phase will take place in particular:
- Completion of all units (which did not move or shoot) ammunition.
- The addition of soldiers, horses, motorcycles and weapons within your system.
That's enough.

The reality is that in this "help AI" normal ongoing battle.
I can not imagine a strategy gamer who wants to be played AI.
It's a shame. Dali
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Re: Discussion about game

Postby Darth Maximius » January 25th, 2014, 11:38 pm

dalibor wrote:Hello,
the release of version 1.3 is excellent news.
I tested property managment army units.
It is useless .....
I was hoping that this phase will take place in particular:
- Completion of all units (which did not move or shoot) ammunition.
- The addition of soldiers, horses, motorcycles and weapons within your system.
That's enough.

The reality is that in this "help AI" normal ongoing battle.
I can not imagine a strategy gamer who wants to be played AI.
It's a shame. Dali



maybe add in the game the button "supply personnel and / or equipment" - for all army units having no contact with enemy units and does not commit actions?
Вбамбливаю авиацией. Обстреливаю артиллерией. Утопляю главным калибром линкоров. Разрушаю танками. Зачищаю пехотой. И все это - не слезая с кресла перед монитором.
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Re: Discussion about game

Postby dalibor » January 26th, 2014, 12:34 am

Exactly!
I'm afraid that Igor developed property that a normal user does not use.
I tried scenario Poland 39
Automatic managment at its discretion, some combat units as complements with different plays and attacking. Dali
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Re: Discussion about game

Postby trurle » January 26th, 2014, 12:08 pm

Agreed. Instead of standard automation scripts Igor Kulakov have made a useless "AI in role of human" selector dialog.
I cannot imagine somebody sane will use this feature.
I am running all-AI WWII test for now and will write a conclusion in a few hours, but preliminarily all major AI flaws are still in place.
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