Discussion about game

"Soldiers of Empires II" ("Soldiers of Empires 2") is a highly detailed turn based wargame of the World War Two beginning in 1939.

Re: Discussion about game

Postby Igor Kulakov » April 14th, 2012, 10:05 pm

version 1.1 (April 14, 2012) is uploaded!

http://www.soe2.com/download.htm

changes:

* procedure "Human player - construction of the airbase" is available
if engineer/pontoon/saper unit attached, you can build airbase
(engineer/pontoon/saper unit need >= 300 men, and experience >= 30)
* The adjustment balance in AI/Logic
* updated superscenario "World War II 1941-1945"
- many units info corrected
- some small terrain corrections
* some corrections to the game database - aircrafts, weapons
* many images for weapons list added
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Re: Discussion about game

Postby ggm » April 15th, 2012, 12:03 pm

здрасти от каната.
looking forward to the evolution of this game. much improved over soldiers 1.

gosho
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Re: Discussion about game

Postby Igor Kulakov » April 15th, 2012, 1:31 pm

Good day!

Always glad to see users with experience of "SoE-1" :)

ggm wrote:здрасти от каната.
looking forward to the evolution of this game. much improved over soldiers 1.

gosho
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Re: Discussion about game

Postby Frank » April 16th, 2012, 3:48 pm

Igor Kulakov wrote:Thank you for question. The similar questions I have received in the e-mail and russian thread in this forum :-)
Now full casualties statistics - page 8 in http://www.soe2.com/statistics.htm
In version 1.2 planned add page (or special button or other...) - "Last battle losses"

Frank wrote:Hi i just purchased SoE 2 and it is good so far. But it would be nice if you could add some kind of an after battle report. Atm i must right click before and after the battle my and the units of my enemy to find out how much soldiers or equipment are lost. And this is very time consuming.

Bye
Frank



Thanks Igor

another question is how can i edit an scenario? I want to make some countries neutral in the WW2 scenario.

Bye
Frank
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Re: Discussion about game

Postby Sergey Gafarov » April 16th, 2012, 4:20 pm

Frank wrote:
Igor Kulakov wrote:Thank you for question. The similar questions I have received in the e-mail and russian thread in this forum :-)
Now full casualties statistics - page 8 in http://www.soe2.com/statistics.htm
In version 1.2 planned add page (or special button or other...) - "Last battle losses"

Frank wrote:Hi i just purchased SoE 2 and it is good so far. But it would be nice if you could add some kind of an after battle report. Atm i must right click before and after the battle my and the units of my enemy to find out how much soldiers or equipment are lost. And this is very time consuming.

Bye
Frank



Thanks Igor

another question is how can i edit an scenario? I want to make some countries neutral in the WW2 scenario.

Bye
Frank


Neutrals in current version 1.0 are not fully work for several reasons:
- Are not prepared script for the neutrals (the requirements for entry into the war on the side of one of the coalitions themselves neutral reaction to what is happening on the map)
- Increase playability, for example, to not wait for December 41 for entry into the war the United States.

Igor is now working on this in one of the next releases of the neutrals will be added the scenario WW2
===
At the moment the name of the scenario for editing fixed - "test.scn." (in dir ADD) Before writing your changes make sure that the box is worth saving mode "Save", so as not to overwrite new changes the older version of scenario.
Attachments
Load scenario.jpg
2 Step: Load Scenario
Start Edit Screen.jpg
1 Step: Start Edit Screen
Change coalition.jpg
3 Step: cange coalition
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Re: Discussion about game

Postby Igor Kulakov » April 16th, 2012, 5:09 pm

add to the response of Sergei:

set the status of neutrality for the United States, Switzerland, Sweden, etc. in June 1941 you can, but we do not guarantee a stable behavior of the game in this case :-) at the current moment...
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Re: Discussion about game

Postby Frank » April 16th, 2012, 6:02 pm

Thanks, so i will then wait for the next version to use neutral states.

Btw will you also add in the future strategic submarine warfare so that you can starve out Japan or England?
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Re: Discussion about game

Postby Igor Kulakov » April 16th, 2012, 7:45 pm

Short answer - yes, we have plan to add to the game - "submarine warfare".
We (Igorlab Software) has discussed this issue. And they came to two conclusions.

A. Submarine warfare needed in the game
B. No the merchant shipping in the game.

The decision will be so (we think that it is a simple, elegant and right) - U-boats, which are near the ports of the enemy (the size of the area need to be discussed), which sharply reduces the economic potential of the ports.
We are ready to listen to any solutions to this and other issues 8-)

Frank wrote:Thanks, so i will then wait for the next version to use neutral states.

Btw will you also add in the future strategic submarine warfare so that you can starve out Japan or England?
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Re: Discussion about game

Postby Igor Kulakov » May 27th, 2012, 8:26 pm

Last news:

In development SoE-2 version 1.2. Planned date - june 25-30, 2012.



1. Added support some display resolutions. List supported resolutions:
- 1024*768
- 1152*864
- 1280*768
- 1280*800
- 1280*960
- 1280*1024
- 1920*1080
2. added sound effects (battles, movements, etc...)
3. Rewritten and accelerated (decrement time - 30-35%) algorithm AI turn.
4. other improvements


screenshot: 1920*1080 display resolution :-)

1920x1080.jpg
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Re: Discussion about game

Postby Igor Kulakov » December 31st, 2012, 5:04 pm

SoE-2 v.1.2 (December 31, 2012) uploaded!

http://www.soe2.com/download.htm - download latest version

list changes:

* Rewritten and accelerated (decrement time - 40-45%) algorithm AI turn.
Changed time for option "AI turn delay" selected unit for AI turn. New values AI turn delay:
a) Without visualization AI turn - default, fastest way
b) With visualization AI turn (0.5 sec delay for selected unit) - need more time for AI turn
* Added new option "Turn = 1 day (default) / Turn = 2 days " (see Main Menu->Options)
If selected "Turn = 2 days" actions is old (2 per turn -for army, 3 per turn -for air/navy)
But game is 2 times faster. Level of military economy as is actually doubled.
* Added support some display resolutions. List supported resolutions:
- 1024*768
- 1152*864
- 1280*768
- 1280*800
- 1280*960
- 1280*1024
- 1920*1080
* Added 4 buttons: "Next unit"(full list, army, air, navy) in main game mode
* Fixed error: incorrect checking in supply for "MR launcher" line in screen "Unit supply"
* Fixed error: "Range check error" in procedure "Game Editor:map converter"
* updated superscenario "World War II 1941-1945"
- many units info corrected
- fixed a lot of data about the countries
- some terrain corrections
* updated scenario "France 1940"
- fixed issue in data for British 51st infantry division and next error: impossibility
to continue the game
* some corrections in procedure "AI: orders - production of military equipment"
* some improvements in game interface
* horses(stock) increase now:
(number horses-birth ~ size of horses (stock) and ~ economic potential)
* some improvements in AI for choice of target of movement
* some improvements in AI for choice of target of attacking
* some corrections in AI for artillery fire
* many corrections, improvements and additions to the game sources
* some corrections to the game database - aircrafts, weapons
* added some sound effects (battles, movements, etc...)
* many images for weapons list added

Happy New Year!
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