trurle wrote:To Igor Kulakov:
Will you implement "small port" in editor (Max. Economy=1, can resupply ships and disembark troops, but cannot build anything)?
I have a database of world ports and can easily integrate them into super-scenario.
With hundreds new ports added, the incidence of land units stuck on peninsula (most irritating feature of "AI" now) will be greatly reduced.
Rules for laid down:
cells of map in contact with seaports (the starting and current affiliation, economy>=60), also seaport must have contact with city (with economy>=20)
construction and repair of ships is possible the cells in contact with the seaports
ships and submarines are placed in these cells - according to general rules (rules about the submarines, aircraft carriers).
http://www.soe2.com/newunits.htmMaximal game limit for all cities, small towns, port cells - 6000 in scenario
- test.7z
- (2.68 MiB) Downloaded 574 times
You can update this (current state super-scenario). Please carefully, remember who should belong ports initially and on June 22 (edit this info in "port window")