by Khanti » December 14th, 2015, 5:37 pm
Version 1.4.
I did a small test with that scenario. I like it because it's one theatre with not so many units. I can cover the whole theatre with a glimpse.
So this is how it happened with first turn fighting.
Human player = Germany, all other = AI. Germany moves first.
Lethality:
First day combat losses report.
Numbers in first column are casualties of German assault (first move).
Numbers in second column are overall first day casualties (all countries actions).
Belgium 8.200 kia + 24.400 wounded / 8.500 kia + 24.400 wounded
Germany 0 kia + 0 wounded / 19.900 kia + 55.000 wounded
Great Britain no casualties / no fights
France 8.200 kia + 24.900 wounded / 11.100 kia + 31.900 wounded
Italy 0 kia + 0 wounded / 6.800 kia + 17.500 wounded
Netherlands 12.300 kia + 36.200 wounded / 13.100 kia + 36.800 wounded
Totals:
Allied: 8.500 + 11.100 + 13.100 = 32.700 kia
Axis: 19.900 + 6.800 = 26.700 kia
As for me it's too many casualties, lethality is too strong. Some units were annihilated in one attack. I suggest making "miss" attacks more often, or just increase "hit points" of units (soldiers and equipment). I've seen Trurle' s production values (which was move in good direction) and I think casualties should also be lowered.