The game of British 22 June-2 July, 1941

"Soldiers of Empires II" ("Soldiers of Empires 2") is a highly detailed turn based wargame of the World War Two beginning in 1939.

The game of British 22 June-2 July, 1941

Postby trurle » October 3rd, 2014, 8:29 am

I have tried the tactic
"What if British will make D-Day 22 June, 1941?"
The result (after 10 days of fighting) is following:
1) All north France (including Paris) is in British hands. Full liberation of France sees no major obstacles.
2) Heavy fighting on the coasts of Belgium and Netherlands
3) Gibraltar is lost
4) Malta has fended off the initial French/Italian assault, but losses are dire. Most capable bomber force was evacuated to Alexandria
5) A major defeat of British forces in Libya. Retreat to Cairo may be considered, as positions in Alexandria has potential to become a trap.
6) Stalemate in Syria - British has air and sea superiority, but not enough ground forces to immediately crush Vichy`s French forces.
7) Reunion island captured, British forces are landing in Magadaskar
8) Shelling and capture of French and Portugese colonies around Africa
9) Forces concentrate in Persian Gulf to attack Iran.
10) Portuguese Goa in India was captured by British forces
11) Burma forces are fending off the Thai assault, no problems predicted
12) Singapore is safe, In British Malaya a force to conquest Thai is being gathered.
13) Heavy fighting at approaches to Hong-Kong. British reinforcements do arrive from Brunei, but it is not known if Hong-Kong can be held continuously.

14) Pre-war stocks of ammunition are depleted (at least 1 sort of heavy weaponry is given to approximately 100 new divisions, another 100 divisions are without equipment)
15) Production of light weapons do rise, but can not rise production speed of all weapons simultaneously. Heavy guns and aircraft production is particularly stalling.
16) Few bugs were uncovered and fixed (see viewtopic.php?f=2&t=625&p=5419#p5419 )
Attachments
game1.zip
unpack to "save" folder and load the game
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Re: The game of British 22 June-2 July, 1941

Postby serge-tankist » October 4th, 2014, 7:47 pm

very good idea - second front in 41 8-)
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Re: The game of British 22 June-2 July, 1941

Postby trurle » October 5th, 2014, 7:56 am

From tactical perspective, 22 June 1941 is the perfect day for 2nd front.
But the main risk is what in 1941 the British did not have enough assault landing ships.
Normal ships need to be beached (and damaged in process) to unload troops. Furthermore, many light boats may sink (or be beached in wrong location) because of foul weather. Therefore, if "2nd front" fails in 1941, British has the risk of losing a majority of merchant fleet (and of course, all land army) for virtually nothing. Potential for Evacuation of Dunkirk, multiplied by 10. :cry:
Such risk-taking mindset was impossible in Britain of that era. Only Dutch in East Indies (Indonesia) has shown such strong tendency for risky moves during WWII, and they were crushed by Japanese in just 3-month long company.
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